Repost (2012) — Halo Wars, A True Story

HALO_master-chief

Original: Techpedition Podcast Supplemental – Halo Wars, A True Story

Join me as an anonymous listener and I take a deep dive into a story of fanboys gone wrong. Can a person’s love of a game or console go too far? I think it can.

According to Wikipedia, a fanboy is a person considered to belong to one or more fandoms to a point of obsession. Fanboys are everywhere, and these subcultures have formed around almost anything you can imagine.

The level of ambiguity on the internet has allowed sometimes reckless opposition to anyone who may give a different opinion, but with little consequence.

But what if that same level of disdain was carried over to real life. What type of results would emerge from such reckless opposition? Would the person delivering the opposing viewpoint know or even care? I guess the real question is, what really happens when reckless social behavior from the internet is carried over to real life.

Should there be a Kinect-less Xbox One SKU?

Why not kill Kinect? Recently the question was posed to me, “Do you think Microsoft would ever sell the Xbox One without the Kinect?” At the time I was firmly adamant that Microsoft would never do such a thing, stating that they have gone all-in on Kinect on the Xbox One. In that same discussion, we talked about the Nintendo Wii-U and the added expense that Nintendo ensues on the Gamepad, which we decided hadn’t been taken advantage of nearly enough. I then raised the idea of Nintendo selling the Wii-U sans Gamepad. I was quickly put in-check as to why I thought Nintendo could sell the Wii-U without the Gamepad, and Microsoft could not sell the Xbox One without the Kinect. Obviously, this got me thinking.

Of course the Microsoft Kinect and Nintendo GamePad are both integral experiences to their respective systems, so much so that both companies have stated on the record, that they won’t be selling their consoles without said devices. Be that as it may, stances change.

Admittedly, the Xbox One is fairly early on in its life-cycle, and there is little data to go on. There has only been a few major titles thus far that have been positioned to be totally dependent on the Kinect—Kinect Sports Rivals, Just Dance 2014, and Zumba Fitness World Party.

In addition to the games outlined above—along with all the other games that may only marginally use Kinect’s functions—Kinect will automatically sign a user in, allow for video calling in the Skype app, can be used for working out with the Xbox Fitness app, and can even be used with the Twitch app for game streaming. All the aforementioned things are certainly nice to have, and could not exist without Kinect. Microsoft has not only packed in the Kinect for the developer guarantee, but to also take advantage of the hardware within integral functions of the Xbox itself.

In my own personal use, I do use my Kinect, and use it often. Ninety-five percent of my interaction with the device is done in the form of voice control. The other five percent is when it signs me in automatically or the occasional Skype call, which is nice, but not necessary. Also the Kinect IR blasting capabilities are pretty helpful, and is something I would miss a lot if it were gone. I don’t think I’ve manually turned on my television since setting up the console.

So again, could the Xbox One exist without the Kinect?

At this point, Kinect has been woven into the very fabric of what the Xbox One is. Without it, you are automatically cut off from certain games, apps, and integral console functions.  It stands to reason that voice control could conceivably be built directly into future consoles. But even so, certain other things will be instantly lost from what makes this console unique. A Kinect-less Xbox One would alienate you from games and apps, taking away an important developer guarantee that every use will at least have the hardware.

The main reason that killing the Kinect would be a good idea would be the price of the console, but beyond that, the reasons are few. With sales trailing behind that of the PlayStation 4, there is a need to reach price-parity as soon as possible. Also the argument could be made that there hasn’t been a title that truly compels a gamer to latch onto the use of the device. That may be true, but we are only six months into this consoles life, and  it’s much too early to tell whether that title will come or not.

Finally, a Kinect-less SKU would ultimately have a negative effect on the Xbox One, and I don’t see any chance of Microsoft selling the console without it. At first glance, it seems do-able, but a closer look reveals how deeply integrated the Kinect has been channeled into every aspect of this console. I’m not saying it won’t happen, but I would certainly be shocked if it does. Now about that Wii-U Gamepad…  

Tweaking The Xbox One Game Plan

With the new generation of gaming upon us, the race for console dominance has just begun—again. Microsoft’s Xbox One and Sony’s PlayStation 4 are all geared up to duke it out in what should be a very interesting battle of the boxes.

There is no question that Sony has garnered the hearts and minds of gamers thus far in the console war, capitalizing on each and every blunder Microsoft made early on. And while the gap between the two still feels apparent, all is not lost. There are a few things Microsoft could do to ensure control of their destiny.

Remove Entertainment Apps From Under The Xbox Live Umbrella. One of the top complaints against Xbox is that entertainment apps are under a paid umbrella, in effect making Xbox users pay twice for most entertainment services. This is by far the most egregious of things about the Xbox as a console. Developers have to pay a lot of money to get their apps approved on the console, and then Microsoft is making users pay to use them. Microsoft, stop it.

Include Xbox Music in Xbox Live. Okay, I know Microsoft has already announced free streaming from the console with an Xbox Live subscription, but what it they increased the value of Xbox Live by also offering a full-fledged Xbox Music Pass with your live account. It would not only bolster Xbox Music, but give Windows Phone users extra value on their devices.

Fully Integrate Xbox One and Windows 8 Games. While we wait for the indie-scene to fully come to fruition on Xbox One, Microsoft could really have a true Trojan horse if it implemented Windows 8 Games. I have to admit that thus far the Windows 8 game offerings haven’t been as strong as their phone counterparts, but they are there—and growing fast.

Find A Way To Close The Price Gap. When asked about the motivating factor for purchasing a PlayStation 4 over an Xbox One, the number one excuse is almost certainly the fact that the PlayStation 4 is one-hundred dollars cheaper. And even the most avid Xbox fan has to agree. So in the long run, Microsoft has to find a way to bridge the price gap. And although there is clear argument that you are getting a greater value with the greater price, it doesn’t refute the fact that almost everyone will consider the price gap when choosing a console—especially mothers. And as much as I hate to say it, un-bundling the Kinect may be the only option. Or re-introduce their subsidy pricing program.

In conclusion, looking back at the amount of change the Xbox 360 made over its lifespan, brings a promising outlook on how much the Xbox One and even the PlayStation 4 could evolve over the course of their lifetimes. Of course the most obvious answer that I left out from above was to have great games. Since the hardware is set in stone, software will make the difference, weather is be in the form of games, apps, or services. This will certainly be a great generation, and I for one can’t wait to see how it all shakes out.